looks good Wrote:
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> Fox News Wrote:
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> src="https://timedotcom.files.wordpress.com/2016/0
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http://time.com/4778949/nintendo-zelda-smartphone-
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> > game/
> >
> >
> >
> >
> >
> >
> > We could see Nintendo's The Legend of Zelda on
> > smartphones and tablets as early as next year,
> the
> > Wall Street Journal reports, referring to the
> > Kyoto company's pledge to release a few mobile
> > games based on its bestselling franchises per
> > annual fiscal cycles.
> >
> > The report, if correct — it's sourced vaguely
> to
> > "people familiar with the matter" — would be
> no
> > great surprise. The Legend of Zelda is a
> > cornerstone Nintendo property, far more
> > recognizable to general audiences than
> something
> > like Fire Emblem, a turn-based strategy
> > roleplaying series that Nintendo brought to
> > smartphones in early February. Or Animal
> Crossing,
> > its next smartphone game, delayed but currently
> > due by the end of March 2018.
> >
> > That's to say nothing of the whirlwind success
> of
> > The Legend of Zelda: Breath of the Wild, a
> novel
> > take on the fantasy adventure series that at
> last
> > check has sold nearly 4 million copies between
> the
> > Wii U and Switch. A Zelda smartphone game was
> all
> > but predestined. The question was simply,
> "When?"
> >
> > Sometime in 2018, claims the Journal's sources,
> to
> > be preceded by the Animal Crossing mobile game
> > sometime in the second half of 2017, though the
> > sources add a get out of jail "timing and order
> of
> > the releases could be changed" clause.
> >
> > Nintendo's first smartphone app, a social
> > engagement curio dubbed Miitomo, arrived in
> March
> > 2016. The company followed with Super Mario Run
> in
> > December 2016, then Fire Emblem Heroes in
> February
> > 2017. While Miitomo's usage numbers have been
> > modest, Super Mario Run has racked up in the
> > vicinity of 150 million downloads, though its
> "pay
> > once" monetization model led Nintendo president
> > Tatsumi Kimishima to express disappointment in
> > conversion rate revenues (from free to paying
> > players).
> >
> > How would Nintendo monetize a Zelda smartphone
> > game? One assumes at the very least unlike
> > Miitomo, Super Mario Run or Fire Emblem Echoes.
> > Nintendo made it clear, speaking to TIME
> earlier
> > this year, that these games are partly
> > experimental. Nintendo's view of success isn't
> > merely financial. The company's late president
> > Satoru Iwata was understandably concerned about
> > the "insincerity" of free-to-play games. We
> seem
> > thus to be in the throes of a kind of mass
> > laboratory attempt to shape consumer behavior,
> to
> > see if world-recognized intellectual property
> can
> > be leveraged in a way that mitigates exploitive
> > slot machine-style business practices while
> still
> > moving the needle on consumer buy-in.
>
>
> Cool
Very cool indeed