Re: Ffx checkpoint...
Posted by:
Thurston Moore
()
Date: June 21, 2009 04:17AM
Like you say, they don't set a quota. They run the checkpoint for a set amount of time.
Sometimes, they might stop 100 cars. Other times they might stop 1,000 cars, and close up shop with a mile-long backup that suddenly just dissipates because the cops haul ass back to their stations or the donut shop.
My point is, if the stats can be tweaked by flash-mobbing the checkpoint with legal upstanding drivers, so that the ratio of people stopped to drunk drivers and other "miscellaneous arrests" is so high that it becomes statistically ineffective, someone is going to say they don't work.
If the cops set up a checkpoint on Gallows and Old Lee, they will probably have several hundred cars roll through in the 3 hours they are there. Flash-mobbing that checkpoint may only create a more noticeable backup while the throughput stays about the same (but it would still influence the ratio of stopped cars to arrests.)
If the cops set up a checkpoint at Beulah and Browns Mill, they might normally stop a few dozen cars, but with a "flash-mob" they could be busy the entire time with legal, sober, drivers.
But the point isn't to overwhelm them, per se, it is to flood the checkpoint with law abiding drivers, driving down the number of scofflaws, making their arrest ratios seem meaningless or ineffective.
This sort of idea can't be perfected by a person who had a few drinks and is tapping away on a keyboard late on a saturday night/sunday morning. It's just a genesis, a beginning of an idea. It needs to be added onto and refined.