Meet Officer Walls.
James Walls is a retired police officer, who in 1971 joined the California Highway Patrol. He retired after 15 years on the force after a shooting incident that left him traumatized.
During his recovery from the shooting incident, Walls met Ken Williams, who was then a developer for Sierra On-Line. Williams asked Walls to his house for a game of racquetball, and over drinks after the game, Ken told Walls of his idea of starting an adventure game series with a police genre. Williams told Walls that all he needed was a real police officer to be involved with the design in order to maintain realism.
Following that meeting, Walls went on to become a game designer for Sierra On-Line (now Sierra Entertainment).
Walls claims "When I first sat down in front of a computer to begin the design story of the original Police Quest I had to be shown where the on/off switch was. I typed the entire story with two fingers (after all, the only skills I had at the time were chasing people down and throwing them in jail)."
Walls' best-known works were the first three Police Quest games (1987's Police Quest: In Pursuit of the Death Angel, 1988's Police Quest II: The Vengeance, and 1990's Police Quest III: The Kindred). Walls also created an espionage game called Codename: Iceman in 1989, but this sold poorly in comparison to the Police Quest titles. The games included real situations that he had lived through in his career.
The later games in the Police Quest series (Police Quest IV: Open Season, Police Quest: SWAT and Police Quest: SWAT 2) were designed by Darryl F. Gates after Walls left Sierra.
Walls also created Blue Force, another adventure game featuring a police officer, in 1993 for Tsunami Games. He is also credited on Earth & Beyond and Pirates: The Legend of Black Kat , in 2002, for Electronic Arts, and had a cameo in the adventure game Blade Runner in 1997, for Virgin Interactive Entertainment, Inc. Walls is sometimes credited as James Walls.
The inner machinations of my mind are an enigma.