https://www.reuters.com/article/us-usa-videogames/world-electronic-gaming-revenues-to-grow-9-6-to-152-1-billion-in-2019-report-idUSKCN1TJ1ZS
either they are counterfeiting cash to write games (likely so, actually), or gaming is up across the world
the number of "release games" is almost tragically high (also the breakage of games that no longer work due to "upgrades" is tragically high), the number of companies showing a profit (very few)
asian made games of all sizes have been the most quickly growing sector, if i have to make a guess, which shows a strong history of asian gaming and also a more recent ability to push those into the usa with translation