Thursdays (All) at 4:30 PM – 1:30 AM
The Cave Fairfax
10621 Braddock Rd, Fairfax, Virginia 22032
Come join us at The Cave in Fairfax for our SMASH THE CAVE Super Smash Bros. Ultimate Thursdays! Please read all of the information below to ensure a smooth tournament experience.
***Tournament Information***
BYOC - Bring Your Own Controller!!!
Schedule:
Super Smash Bros. Ultimate
- Registration Opens @ 4:30 PM
- Singles Tournament Begins @ 7:30 PM
- Doubles Tournament Begins @ 6:00PM
Fees (credit / debit is accepted):
- Venue Fee: $5
- Entry for SSB Ultimate Singles: $5
- Entry for SSB Ultimate Doubles: $10 Per Team
- Venue fees WAIVED* for customers that provide their own setups! (Setups must include Switch console, power cables, and AV / HDMI cables).
*Number of venue setup waivers dependant on total entrants, and are offered on a first come, first serve basis. To qualify for a setup waiver, those setups MUST remain until Top 8.
***Format and Rules***
- Double-elimination bracket.
- Singles: ONLY Top 8 will be 3 out of 5.
- Doubles: Each match will be best 2 out of 3.
***PLEASE DO NOT PLAY MATCHES AHEAD IN THE BRACKET WITHOUT THE EXPRESS PERMISSION OF THE TOURNAMENT ORGANIZER. ANY MATCHES FOUND TO BE PLAYED AHEAD OF BRACKET SCHEDULE ARE GROUNDS FOR AUTOMATIC DISQUALIFICATION***
Prize Payouts (based on Entry Fee Prize Pool):
- 32 entrants or less - 50% / 25% / 15% / 10%
- 64 entrants or less - 48% / 24% / 12% / 8% / 4% / 4%
- Greater than 64 entrants - 44% / 24% / 12% / 8% / 4% / 4% / 2% / 2%
General Gameplay Rules
- BYOC (Bring your own controller).
- Any controller issues found mid-game is your own responsibility. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match.
- Coaching mid-match is banned.
- Stalling is banned.
- If a player pauses in the middle of a game (unless by request of a TO), that player must lose his/her current stock.
- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tie-breaking rules (below) to determine the winner. Otherwise use who the game declared the winner.
- If the timer runs out, the winner is determined first by stock, then by percentage. Otherwise, follow the tie-breaking rules.
Tie-breaker procedure:
- If there is a tie in both stock and percentage
- In the event of a tie game (stock and percentages are equal when the clock runs out, or a simultaneous K.O happens that is not resolved by the game), a 1 stock, 3 minute game will be played.
- If this match results in another tie, a 1 stock, no time limit game will be played to determine the winner.
Super Smash Bros. Ultimate Gameplay Rules
- Singles: 3 stocks, 7 minutes
- Doubles: 3 stocks, 8 minutes
- Items are set to "off" and "none".
- 2 Stage Ban
Mii Ruling: Only legal sets are the ones listed below. The mii MUST be any guest mii.
Swordfighter: 1231
Gunner: 3111
Brawler: 3122
Starters
- Battlefield*
- Final Destination**
- Smashville
- Town & City
- Pokémon Stadium 2
Counterpicks
- Yoshi’s Story (shares ban with Battlefield)
- Yoshi’s Island
- Lylat Cruise
- Kalos Pokémon League
*Any Battlefield may be played in place of Battlefield if both players agree to it. If Battlefield or Yoshi’s Story gets striked, all Battlefield stages are also striked.
**Any Omega Stage may be played in place of Final Destination if both players agree to it. If Final Destination gets striked, Omega Stages are also striked.
Attachments: