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World electronic gaming revenues to grow 9.6% to $152.1 billion in 2019: report
Posted by: r u a gamer? ()
Date: July 12, 2019 01:11PM

https://www.reuters.com/article/us-usa-videogames/world-electronic-gaming-revenues-to-grow-9-6-to-152-1-billion-in-2019-report-idUSKCN1TJ1ZS

either they are counterfeiting cash to write games (likely so, actually), or gaming is up across the world

2831132-steamsale.jpg

the number of "release games" is almost tragically high (also the breakage of games that no longer work due to "upgrades" is tragically high), the number of companies showing a profit (very few)

asian made games of all sizes have been the most quickly growing sector, if i have to make a guess, which shows a strong history of asian gaming and also a more recent ability to push those into the usa with translation

Re: World electronic gaming revenues to grow 9.6% to $152.1 billion in 2019: report
Posted by: kbx96 ()
Date: July 12, 2019 01:15PM

gaming is still NOT in the vocabulary of many, just as it wasn't 10 or 20 or so years ago: many have no game machine, no games on their phone, and think gamerz are life loosers

one has to wonder how much of today's youth denounce gaming when they get older - good question

Re: World electronic gaming revenues to grow 9.6% to $152.1 billion in 2019: report
Posted by: AugustBlack ()
Date: August 11, 2022 01:43PM

That's true, so many people don't still understand gaming and think it's a stupid way of spending free time. But I'm glad that more people are getting into it, that's pretty cool. Even though I haven't played anything besides https://parimatch.in/en/casino/slots/game/microgaming-top-reel-gems-deluxe-desktop for a long time, but I still believe that today's games are great, and it's actually a good way to distract from everyday problems.

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